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CLASSES

[11/17/2014]
Knight - Tank, Melee DPS. With a sturdy physique and the ability to equip the heaviest of armor, Knights have no qualms about standing on the first lines to protest their allies.

Retribution: Area physical damage

Protection: Defense, threat and armor

 

Rogue - Stealth, Melee DPS. There are one moment, gone the next. Taking advantage of stealth and devastating close range attacks, the rogue's enemies often never knew what hit them.

Shadow: Quick single-target physical damage and invisibility

Combat: Stamina and hit-and-run control

 

Priest - Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protest and revitalize their companions.

Holy: Healing, support and resurrection

Blood: DoT and area control

 

Ranger - Control, Ranged DPS. Preferring to keep their enemies at a distance, skilled rangers utilize bows and traps to overcome opposition before reaching arm's length.

Anti-Mage: Ranged physical DPS and magic resistance

Nature: Ranged magic DPS and traps

 

Mage - Magic DPS, AoE. Masters of fire and ice, mages are able to use their magical abilities to wipe out packs of enemies with little effort.

Fire: Magic damage and AoE Control

Ice: AoE and single-target control

 

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